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Developing Mobile Games with Moai SDK by Francisco Tufro

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Summary

In this chapter, we learned how to use a grid to display tiles on the screen and also to represent gameplay data. We learned the basics of input handling and how to implement the actual gameplay of Concentration. We also had our first approach to how Moai SDK uses coroutines. Now it's a good time to take some rest since the next chapters are juicy; we'll build a platformer prototype that uses Box2D for physics!

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