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Developing Mobile Games with Moai SDK by Francisco Tufro

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Summary

In this chapter, we started to implement the initial structure for our platformer prototype. We created a camera and learned how to move it. We also played with layers and parallax. Then we added our character and learned about how to create animations from a tiled image.

In the next chapter, we'll introduce some physics to the prototype using Box2D, which is already shipped with Moai SDK.

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