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Developing Mobile Games with Moai SDK by Francisco Tufro

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Summary

In this chapter, you might have felt like Newton. We did some experiments with Box2D in order to build the physics of our platformer prototype. We saw how to use the keyboard and make our character animate and move using the input from the user and collisions.

The next chapter will take care of showing some debug data to illustrate how to create HUDs.

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