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Developing Mobile Games with Moai SDK by Francisco Tufro

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Summary

In this chapter we learned the basics about how to implement a HUD with Moai SDK. We dug deeper into the MOAIViewport configuration in order to create a special viewport that used a different coordinate system than the one we've been using so far. We also displayed text for the first time using MOAITextBox.

In the next chapter, we'll dive into another important aspect of games: sound and music.

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