
260 Digital Character Development
29.2
TARTARUS
(2006) BY ALAN PRICE
Tartarus is a real-time 3D simulation in which the viewer interacts with a digital character.
Traversing an innite interior structure of dark rooms and dilapidated staircases, the “absurd
man,”asPricecallshim,isdestinedtocarryawoodenchairthroughoutthespace,guided
by the viewer’s prompts. It is an exploration of an exercise in futility. As the viewer moves
the character through the space, the perpetual replication of his environment is discovered.
Iterations of the chair begin to accumulate, eventually building up to an impasse. At this critical
point, the obstacles fade and the