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Digital Representations of the Real World
book

Digital Representations of the Real World

by Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt
May 2015
Beginner to intermediate content levelBeginner to intermediate
455 pages
13h 28m
English
A K Peters/CRC Press
Content preview from Digital Representations of the Real World
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[Katz and Tal 03] S. Katz and A. Tal. “Hierarchical Mesh Decomposition
Using Fuzzy Clustering and Cuts.” ACM Transactions on Graphics 22:3
(2003), 954–961.
[Kavan et al. 10] L. Kavan, P-P. Sloan, and C. O’Sullivan. “Fast and Efficient
Skinning of Animated Meshes.” Computer Graphics Forum 29:2 (2010),
327–336.
[Kavan et al. 11] Ladislav Kavan, Dan Gerszewski, Adam W. Bargteil, and
Peter-Pike Sloan. “Physics-Inspired Upsampling for Cloth Simulation in
Games.” ACM Trans. Graph. 30:4 (2011), 93:1–93:10.
[Kazhdan et al. 06] Michael Kazhdan, Matthew Bolitho, ...
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Publisher Resources

ISBN: 9781482243819