
352 Digital Representations of the Real World
Figure 23.1: Set extension before and after.
c
Filmakademie Baden-
Wuerttemberg, 5 Jahre Leben, 2013.
lighting conditions. Additionally, the virtual camera needed to be as close
as possible to the real one, including movement, lens effects, color, and even
imperfections and artifacts caused by the real camera. The first step was
to perform an exact match move to get information about the camera’s
movement and the lens geometry. Lighting and the surface definition were
typically realized during, or directly after, the 3D asset creation process
using digital content creation applications like Autodesk Maya or