Skip to Main Content
Digital Representations of the Real World
book

Digital Representations of the Real World

by Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt
May 2015
Beginner to intermediate content levelBeginner to intermediate
455 pages
13h 28m
English
A K Peters/CRC Press
Content preview from Digital Representations of the Real World
352 Digital Representations of the Real World
Figure 23.1: Set extension before and after.
c
Filmakademie Baden-
Wuerttemberg, 5 Jahre Leben, 2013.
lighting conditions. Additionally, the virtual camera needed to be as close
as possible to the real one, including movement, lens effects, color, and even
imperfections and artifacts caused by the real camera. The first step was
to perform an exact match move to get information about the camera’s
movement and the lens geometry. Lighting and the surface definition were
typically realized during, or directly after, the 3D asset creation process
using digital content creation applications like Autodesk Maya or
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Multimodal Scene Understanding

Multimodal Scene Understanding

Michael Ying Yang, Bodo Rosenhahn, Vittorio Murino
Reliable Robot Localization

Reliable Robot Localization

Simon Rohou, Luc Jaulin, Lyudmila Mihaylova, Fabrice Le Bars, Sandor M. Veres
Household Service Robotics

Household Service Robotics

Yangsheng Xu, Huihuan Qian, Xinyu Wu
Mathematical Optics

Mathematical Optics

Vasudevan Lakshminarayanan, María L. Calvo, Tatiana Alieva

Publisher Resources

ISBN: 9781482243819