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Digital Representations of the Real World
book

Digital Representations of the Real World

by Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt
May 2015
Beginner to intermediate content levelBeginner to intermediate
455 pages
13h 28m
English
A K Peters/CRC Press
Content preview from Digital Representations of the Real World
374 Bibliography
[Fehn et al. 07] Christoph Fehn, Christoph Weissig, Ingo Feldmann, Markus
M¨uller, Peter Eisert, Peter Kauff, and Hans Bloß. “Creation of
High-Resolution Video Panoramas for Sport Events.” International
Journal of Semantic Computing (IJSC) 1:2 (2007), 493–505.
[Fehn 03] Christoph Fehn. “A 3D-TV Approach Using Depth-Image-Based
Rendering (DIBR).” In Proc. of VIIP, 3, 3, 2003.
[Fehn 04] Christoph Fehn. “Depth-Image-Based Rendering (DIBR),
Compression, and Transmission for a New Approach on 3D-TV.” Proc.
SPIE 5291:93 (2004), 93–104.
[Fender and Julesz 67] Derek Fender and Bela Julesz. “Extension of Panums
Fusional Area in Binocularly Stabilized Vision.” JOSA 57:6 (1967),
819–826.
[Feng et al. 10] Wei-Wen Feng, Yizhou Yu, and Byung-Uck Kim. ...
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Publisher Resources

ISBN: 9781482243819