How does the use of interactivity radically change the way an audience experiences a work of entertainment?
How does the use of interactivity radically change the material itself?
Why do interactive works so often incorporate some elements of gaming, and is it possible to construct an interactive story that has no game-like components?
Without interactivity, digital entertainment would simply be a duplicate of traditional entertainment, except that the medium in which it is presented, such as video or audio, would be in a digital form rather than an analog form. To the audience member or listener, however, the difference would be minimal except perhaps in the quality of the picture ...