CHAPTER 6 Defining the Performance

DOI: 10.1201/9781003356196-6

When people think about animation direction, it is often the traditional craft of animation that is at the top of their minds. This makes sense, as that is ultimately what most people see and experience when they play the game. Which can make it hard to resist the desire to immediately jump to this part of the process. Likely, you already have some ideas or personal preferences on all of this, which is going to naturally influence the final vision as you spend months and years reviewing animation through the lens of your own personal tastes. But if you try to force aesthetic choices too soon without doing the investigative work before hand, you run the risk of creating a beautiful-looking ...

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