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DirectX 11.1 Game Programming by Pooya Eimandar

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Getting started with the Model Editor

This section describes how to work with the Visual Studio Model Editor to view, create, and modify graphical assets. Visual Studio 2012 was released with a lot of amazing features that have provided game developers with great benefits. One of these new features is the Model Editor. 3D programmers always used to have problems with integrating their game engine with the 3D tools such as Softimage, Maya, 3DMax, and others. There are several standard formats that are used to export the geometric data from these tools, such as Collada, .fbx, .obj, and .X (no longer supported) files.

You can write your parser to each format, but there is a better way and also an easier way for smaller teams to do this, which is using ...

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