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DirectX 11.1 Game Programming by Pooya Eimandar

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Chapter 4. Tessellation

You've already probably heard a lot about tessellation with the new features that were available on DirectX 11. In this chapter, we are going to kill two birds with one stone. First, we are going to look at some examples on which to perform tessellation step-by-step and we will take a look at the significant changes made to 3D applications by tessellation. Then, we will outline how to use the Graphics Debugging feature in Visual Studio 2012.

In this chapter, we will cover the following topics:

  • What is hardware tessellation?
  • Basic tessellation
  • Displacement mapping with tessellation
  • DirectX graphics diagnostics

By the end of this chapter, you will have gained a basic knowledge of tessellation, which is one of the most amazing ...

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