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DirectX 11.1 Game Programming by Pooya Eimandar

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DirectX graphics diagnostics

Debugging a captured frame is usually a real challenge in comparison with debugging C++ code. We are dealing with hundreds of thousands of more, pixels that are produced, and in addition, there might be several functions being processed by the GPU. Typically, in modern games, there are different passes on a frame constructing it; also, there are many post-process renderings that will be applied on the final result to increase the quality of the frame. All these processes make it quite difficult to find why a specific pixel is drawn with an unexpected color during debugging! As mentioned in the previous chapter, Visual Studio 2012 comes with a series of tools that intend to assist game developers. The new DirectX graphics ...

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