Chapter 12. 3D Modeling

Chapter Objectives

Create and view a 3D wireframe box

Define user coordinate systems

Explore the 3D Basics workspace

Create solid boxes and wedges

Access different visual styles

Create the union of two solids

Work with DUCS

Create composite solids with SUBTRACT

Create chamfers and fillets on solid objects

Practice 3D gizmo editing

Render solid models

Change viewpoints with the ViewCube

Create layouts with multiple views


In this chapter we will take a step-by-step journey into 3D AutoCAD space. We begin in the familiar territory of the Drafting & Annotation workspace. Then we bring the Z-axis into play and move your viewpoint so that your drawing begins to represent objects in 3D ...

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