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There is never an end to a book like this, or at least it seems like we could easily go on for another thousand pages. With such a fascinating array of topics to talk about, and such nuance in the ways you can structure and manage groups of people, a person could study this matter for a lifetime and still have new things to learn. Also, as the hardware, software, and tastes of the game-buying public evolve, there is always some new challenge appearing. But (relative) brevity is said to be the soul of wit, and besides, we’ve all got games to make!

So let’s quickly review the topics we’ve discussed and summarize the key lessons from each chapter. ...

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