Book description
Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industry
Key Features
- Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++
- Learn techniques to prototype and develop your own ideas with key images printed in color
- Reinforce your skills with project-based learning by building a series of games from scratch
Book Description
Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.
The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.
By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
What you will learn
- Create a fully functional third-person character and enemies
- Implement navigation with keyboard, mouse, and gamepad
- Program logic and game mechanics with collision and particle effects
- Explore AI for games with Blackboards and behavior trees
- Build character animations with animation blueprints and montages
- Polish your game with stunning visual and sound effects
- Explore the fundamentals of game UI using a heads-up display
- Discover how to implement multiplayer in your games
Who this book is for
This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended
Publisher resources
Table of contents
- Elevating Game Experiences with Unreal Engine 5
- Second Edition
- Contributors
- About the authors
- About the reviewers
- Preface
-
Chapter 1: Introduction to Unreal Engine
- Technical requirements
- Exercise 1.01 – creating an Unreal Engine 5 project
- Getting to know Unreal Engine
- Exploring editor windows
- Viewport navigation
- Manipulating Actors
- Understanding Blueprint Actors
- Exploring the Blueprint editor
- Exploring the Event Graph window
- Understanding the Multiply node
- Exploring the BeginPlay and Tick events
- The ThirdPersonCharacter Blueprint class
- Exploring the usage of meshes and materials
- Manipulating materials in UE5
- Activity 1.01 – propelling TestActor on the Z-axis indefinitely
- Summary
- Chapter 2: Working with Unreal Engine
- Chapter 3: Character Class Components and Blueprint Setup
- Chapter 4: Getting Started with Player Input
- Chapter 5: Query with Line Traces
-
Chapter 6: Setting Up Collision Objects
- Technical requirements
- Understanding object collision in UE5
- Understanding collision components
- Understanding collision events
- Understanding collision channels
- Creating Physical Materials
- Introducing timers
- Understanding how to spawn actors
- Creating the Wall classes
- Creating the VictoryBox actor
- Summary
- Chapter 7: Working with UE5 Utilities
- Chapter 8: Creating User Interfaces with UMG
- Chapter 9: Adding Audio-Visual Elements
- Chapter 10: Creating the SuperSideScroller Game
- Chapter 11: Working with Blend Space 1D, Key Bindings, and State Machines
- Chapter 12: Animation Blending and Montages
- Chapter 13: Creating and Adding the Enemy Artificial Intelligence
- Chapter 14: Spawning the Player Projectile
- Chapter 15: Exploring Collectibles, Power-Ups, and Pickups
-
Chapter 16: Getting Started with Multiplayer Basics
- Technical requirements
- Introduction to multiplayer basics
- Understanding the server
- Understanding the client
- Packaging the project
- Exploring connections and ownership
-
Getting to know roles
- Actor spawned on the server
- Actor spawned on the client
- Player-owned pawn spawned on the server
- Player-owned pawn spawned on the client
- Exercise 16.02 – Implementing ownership and roles
- Output for the Server window
- Server Character
- Client 1 Character
- The OwnershipTest actor
- Output for the Client 1 window
- Understanding variable replication
- Exploring 2D Blend Spaces
- Transforming (modifying) bones
- Activity 16.01 – Creating the character for the multiplayer FPS project
- Summary
- Chapter 17: Using Remote Procedure Calls
- Chapter 18: Using Gameplay Framework Classes in Multiplayer
- Index
- Other Books You May Enjoy
Product information
- Title: Elevating Game Experiences with Unreal Engine 5 - Second Edition
- Author(s):
- Release date: September 2022
- Publisher(s): Packt Publishing
- ISBN: 9781803239866
You might also like
book
Networking Fundamentals
Become well-versed with basic networking concepts such as routing, switching, and subnetting, and prepare for the …
book
Code: The Hidden Language of Computer Hardware and Software, 2nd Edition
Computers are everywhere --- most obviously in our laptops and smartphones, but also our cars, televisions, …
book
The Complete Guide to Blender Graphics, 7th Edition
BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, …
book
Learning Git
This book teaches Git in a simple, visual, and tangible manner so that you can build …