5

Implementing Animation – Physics and Colliders

VR is an immersive experience that requires realistic and interactive elements to truly captivate its audience. To create these interactive experiences in Unity, it’s essential to have a strong understanding of animation, physics, and colliders. This is the focus of this chapter.

In this chapter, we will dive into the basics of animation in Unity, including animation clips and creating animation clips from keyframes in Unity Timeline. We will learn how to utilize the physics system to complement our animation and create believable interactions in VR. We will also explore the use of colliders and Rigidbodies to give our animations a more realistic look and feel. Ultimately, we will explore ways ...

Get Enhancing Virtual Reality Experiences with Unity 2022 now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.