12
Building an Art Gallery
In the last chapter, we focused on a lot of passive interactions where you walk into different spaces, and you were able to have different experiences based on the locations you visited. You didn’t have to input anything, but you were able to alter the experience and have a varied experience based on code and indirect interactions.
In this chapter, we’ll revisit direct interactions by creating something that is interactive at its core – drawing. You don’t need to be a true artist to draw in VR, but there are certain core elements that make for very interesting experiences. One of those is being able to interact with GOs and actually have alterations exist after those interactions. Something as simple as drawing on ...
Get Enhancing Virtual Reality Experiences with Unity 2022 now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.