Working with custom 3D models

In the previous section, we learned how to create a simple AR app with EasyAR to display a cube. In this section, we are going to import our own 3D model into Unity to visualize over the target and play with its materials and textures.

For this project, we are going to work with fbx, an exported format that allows us to include materials, textures, and animations. To see a list of all the exported and native 3D formats Unity accepts, please visit https://docs.unity3d.com/Manual/3D-formats.html.

Before including the models in our project, we will make a few changes to our scene to improve it:

  1. Select Directional Light in the Hierarchy window. Then, in the Inspector window, set the Shadow Type to No Shadows. Shadows ...

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