Let's create a simple interface to allow our users to change the features of the AR objects they are seeing. Let's get started:
- First, right-click on the Hierarchy window and select UI|Canvas. The Canvas element is the main element on the Unity interface and contains all the other elements:
- By default, the Canvas is located in the (0,0) point, facing back, overlaying the whole 3D scene, and with the current screen size. Double-click on its name in the Hierarchy window so that the scene focuses on it.
- In the Inspector window, include the following values for Canvas Scaler: