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Essential 3ds max 2008
book

Essential 3ds max 2008

by Sean McBride
March 2008
Beginner content levelBeginner
445 pages
15h 43m
English
Jones & Bartlett Learning
Content preview from Essential 3ds max 2008
In the beginning, I think it is best to learn how to light
without relying on the computer to do everything for you.
After you learn how to light and create well-lit scenes on your
own, then you can explore things like radiosity solutions,
global illumination, and other renderers in order to create
completely photo-realistic lighting. We will talk about good
lighting technique in a later chapter.
Cameras
The camera is just what you think it is: a
virtual camera that gives you something
tangible to view and control in 3D space.
When you are modeling and twirling
around in 3ds Max you are actually look-
ing through your Perspective viewport.
The Perspective ...
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Publisher Resources

ISBN: 9781598220506