Select the Border sub-object button and then select the open
end of the cylinder. Shift and drag away from the grip on the
x-axis of your Perspective viewport. Voilà! You have just cre-
ated polygons along the entire length that you dragged.
Non-Organic Modeling Exercise: Creating a Dagger227
Figure 10-23: The beginnings of the cross guard with
an open end
Figure 10-24: The new polygon strip
This is what some call “strip modeling” due to your ability to
model with strips of polygons. It’s an amazingly useful method
to create characters or other flowing ...
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