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Essential 3ds max 2008
book

Essential 3ds max 2008

by Sean McBride
March 2008
Beginner content levelBeginner
445 pages
15h 43m
English
Jones & Bartlett Learning
Content preview from Essential 3ds max 2008
Arms
In this section, I’m going to leave a little more up to your
imagination. Just look at the pictures of my model if you’re
having trouble.
Let’s go back up to the shoulder area. The first step is to
take the polygons in this area and create a round shape for the
shoulder to come out of. Tweak the vertices until you have a
relatively round area to create the shoulder.
Extrude these polygons a little to give us some more polygons
to form the shoulder.
Organic Modeling Exercise: Roughing Out a Character 261
Figure 11-36:
Where the arm
is going to
connect
Figure 11-37:
The start of the
shoulder
Tweak the new vertices until you have a nice rounded shoul-
der similar ...
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Publisher Resources

ISBN: 9781598220506