Now let’s get started on the armor! Select the highlighted
polygons on the shoulder and duplicate them by Shift-clicking
and dragging a little. Clone this to a separate object.
Advanced Modeling Exercise: Creating a Suit of Fantasy Armor277
Figure 12-4: The
modified base
Figure 12-5: The shoulder polygons selected in front and in back
Now that we have our extra shoulder polygons, we’ll use them
to create our shoulder armor. Use the Push modifier to modify
the polygons a little and then scale them to a position and size
you’re happy with.
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