Skip to Main Content
Essential 3ds max 2008
book

Essential 3ds max 2008

by Sean McBride
March 2008
Beginner content levelBeginner
445 pages
15h 43m
English
Jones & Bartlett Learning
Content preview from Essential 3ds max 2008
This is the entire process for generating normal maps from
modeled geometry. It does have its quirks, but once you learn
those, the process is amazingly simple. With a little practice,
generating normal maps will become second nature to you. To
truly understand normal map creation, however, you need to
understand how they work.
How Normal Maps Fake Detail
Before we talk about normal maps specifically, we first must
talk about surface normals. A surface normal is the vector, or
ray, that represents which direction the polygon is facing. This
normal adjusts how light “bounces” off of that surface. Every
vertex stores the normal information for all of its ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

3ds Max® 2008 Bible

3ds Max® 2008 Bible

Kelly L. Murdock

Publisher Resources

ISBN: 9781598220506