
First we have to add the map type we want to render. Click
the Add button and pick NormalsMap. Pick a place you want
to save the file to with the … button next to File Name and
Type. Finally, pick a texture size. For this sample, I just used a
huge 2048 x 2048. I like to work large!
At this point we can hit the Render button. In the Scanline
Renderer window, you’ll see what appears to be a lit flat ver-
sion of your model. If you have NormalsMap selected, a
normal map will be rendered in the specified location. After
the image is done rendering, open it in any image editing soft-
ware and you’ll see the typical purplish-blue normal map.
Using the Projection ...