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Essential 3ds max 2008
book

Essential 3ds max 2008

by Sean McBride
March 2008
Beginner content levelBeginner
445 pages
15h 43m
English
Jones & Bartlett Learning
Content preview from Essential 3ds max 2008
Render to Texture — Light Bakes
Some game engines will allow you to use a texture that is not
“lit” by the game engine, giving it the effect of it actually giv-
ing off light when it’s not. This can be referred to as an
illumination map or an emissive map. Either way it achieves
the same effect. By using this type of texture map we can
actually bake lighting into our texture directly from Max!
In Figure 20-13 I lit the panel in Max with some omni and
spot lights. I also toyed with the attenuation settings to give a
nice gradient effect.
Once you get the effect you’re happy with, go into the Render
To Texture dialog. Repeat the same steps you went through ...
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Publisher Resources

ISBN: 9781598220506