
Render to Texture — Ambient Occlusion/Global
Illumination
Whatever you like to call this, it’s another amazing tool. This
is a type of light bake that uses a skylight, so we achieve that
same effect of deeper crevices getting darker. What this does
in a normal mapped model will give you an excellent base to
start making your diffuse texture. One really cool thing you
can do with an ambient occlusion map is take it into photo
editing software such as Photoshop and set its layer to the
Multiply blend mode. This allows us to darken the image in
the places where we have shadows from the ambient
occlusion.
Finally, the AO/GI texture should be heavily multiplied ...