
The textures in Figures 20-17 and 20-18 were created using
GI renders. Because this book is strictly about Max I won’t go
into details about texture creation. Texture creation is an art
form of its own that I really love. If you are interested in tex-
ture creation, take a look at some of the great books that are
available on this topic.
Using DirectX and Normal Maps in the
Viewport
This step is easy considering you should be pretty familiar
with the basic usage of the Material Editor. Load it up and go
down to the Bump channel.
Turn on the Bump channel, set it to 100, and click the
None button. Pick Normal Bump. In the Normal slot, click
None and pick Bitmap. ...