
Lighting and Rendering Your Scene
Now that we have our matte shadow, we need to create some
kind of lighting for our scene. But before we do that, we need
to place an object onto our ground plane. This will give our
lights something to hit, and therefore cast shadows. I’m going
to use the silly teapot, which you can find in the Standard
Primitives rollout. Just place it in your scene however you
like. I made mine super sized! The only constraint is you need
to make sure it’s small enough so that the shadow it casts
won’t extend past the edge of the matte material plane. If the
shadow falls past the plane, you’ll see the shadow up until the
plane edge and ...