
creating, 318-321
spline modeling, 317
creating boat hull, 325-331
splines, 24
adjusting, 323-324
adjusting s moothness of, 326
creating, 24-25
using renderable, 173
using to trace interior, 183-188
Split tool, using, 95
Spotlight Parameters rollout, 139
standard primitives, 4-5, 18, 67
creating, 18-22
making into editable objects, 68
strip modeling, 300, 379
sub-d modeling, 201-202
subdivisional m odeling, see sub-d modeling
SubObject mode, 72
sub-objects, 69
converting types of, 79
selecting, 72-77
supersampling, 403-404
surface, applying to spline cage, 322
Surface modifier, using, 328
surface normal, 392-393
T
T pose, 341
Taper modifier, using, 165
target direct