
Creating Bump Effects and Navigating Your
Materials
Let’s create a very basic material that has a nice bump map in
the Bump channel. Create a shiny red material using the Blinn
Basic Parameters rollout. Then let’s add our bump map. Select
the empty Bump channel by clicking the None button next to
it. A long list of different map effects you can apply to your
material will appear. For now, we will look at the Smoke map.
You’ll notice that the bump map makes your material appear
as if it has a very rough surface. Pretty neat, huh?
You’ll also notice that anytime you enter a map into an
empty slot, it takes you into a totally new section of the
Material Editor ...