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Essential ActionScript 3.0 by Colin Moock

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Let's Make It Move!

Now that we're familiar with the Flash runtime's screen-update system, we're ready to learn how to write code that relies on it to create animation and motion. Sound fun? See you at the next chapter.

Tip

For some additional reading on the Flash runtime's screen-update system, see Flash Player engineer Tinic Uro's blog post, at: http://www.kaourantin.net/2006/05/frame-rates-in-flash-player.html.

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