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Essential ActionScript 3.0 by Colin Moock

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On to Part III

We've covered a huge number of ActionScript essentials over the last 28 chapters, and our journey is almost over! In the last section of this book, we'll examine three applied ActionScript topics: programming in the Flash authoring tool, gaining access to the Flex framework with "just enough" MXML, and distributing a group of classes for use in a parent application.

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