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Essential ActionScript 3.0 by Colin Moock

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Part I. ActionScript from the Ground Up

Part I provides exhaustive coverage of the core ActionScript 3.0 language, covering object-oriented programming, classes, objects, variables, methods, functions, inheritance, datatypes, arrays, events, exceptions, scope, namespaces, and XML. Part I closes with a look at Flash Player's security architecture.

When you complete Part I, you will have gained a deep knowledge of core ActionScript 3.0, and applied that knowledge to the development of a virtual zoo example-application.

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

Chapter 13

Chapter 14

Chapter 15

Chapter 16

Chapter 17

Chapter 18

Chapter 19

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