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Essential CG Lighting Techniques with 3ds Max, 3rd Edition

Book Description

Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.

Table of Contents

  1. Cover
  2. Half Title
  3. Dedication
  4. Full Title
  5. Copyright
  6. Table of Contents
  7. About the author
  8. Acknowledgments
  9. Chapter 1 Introduction
    1. Who this book is for
    2. How to use this book
    3. Tutorials
    4. Software requirements
  10. Part 1 > Theory
    1. Chapter 2 A little light theory
      1. Real world lighting explained
      2. The visible spectrum
      3. Color mixing
      4. Our perception of light
      5. Color temperature
      6. Color balance
      7. The behavior of light
      8. Understanding the qualities of light
    2. Chapter 3 CG lights examined
      1. Lights in CG
      2. Standard lights
      3. Sunlight and Daylight systems
      4. Photometric lights
      5. The anatomy of a CG light
    3. Chapter 4 Understanding shadows
      1. The importance of shadows
      2. Thetechnical side of shadows
      3. Faking it
      4. When to fake
      5. To use shadows or not?
      6. Shadow saturation
  11. Part 2 > Techniques
    1. Chapter 5 Basic lighting techniques
      1. Learning to light
      2. Basic three-point lighting
      3. Key light
      4. Fill light
      5. Backlight
      6. Key-to-fill ratios
      7. Contrast
      8. Tutorial > three-point lighting
    2. Chapter 6 Further lighting techniques
      1. Making light work
      2. Other light types
      3. Area lights
      4. Tutorial > area lights
      5. Arrays
      6. Tutorial > light arrays
      7. Skylights
      8. High Dynamic Range imaging
      9. Tutorial > HDR skylight
    3. Chapter 7 Radiosity techniques
      1. Global illumination
      2. Light distribution
      3. Raytracing
      4. Radiosity
      5. Radiosity workflow
      6. Tutorial > radiosity workflow
    4. Chapter 8 Indoor lighting techniques
      1. Indoor lighting
      2. Outdoor light indoors
      3. Tutorial > radiosity techniques
      4. Tutorial > simulating global illumination
      5. Tutorial > HDR lighting
      6. Artificial lighting
      7. Tutorial > three-point artificial lighting
    5. Chapter 9 Outdoor lighting techniques
      1. The great outdoors
      2. Sunlight
      3. Skylight
      4. Sunlight and skylight together
      5. Tutorial > sunlight and skylight together
      6. Nighttime
      7. Moonlight
      8. Tutorial > moonlight
      9. Street lighting
      10. Tutorial > outdoor lighting fixtures
      11. Tutorial > neon lighting
    6. Chapter 10 Rendering with mental ray
      1. Physically-based lighting
      2. Tutorial > indirect illumination workflow
      3. Tutorial > Global Illumination
      4. Floating-point images
      5. Tutorial > floating-point images
      6. Tutorial > outdoor lighting
      7. Ambient occlusion
      8. Tutorial > ambient occlusion
      9. Caustics
      10. Tutorial > caustics with mental ray
      11. Rendering options
    7. Chapter 11 Match lighting
      1. Background plates
      2. Lighting reference data
      3. HDR
      4. Match lighting in practice
      5. Match lighting without reference
      6. Tutorial > match lighting
      7. mental ray production shaders
      8. Tutorial > match lighting with mental ray
    8. Chapter 12 Lighting Analysis
      1. Lighting analysis
      2. The Lighting Analysis Assistant
      3. Tutorial > lighting analysis
    9. Chapter 13 Lighting and lens effects
      1. Visual hooks
      2. Inside the lens
      3. Glows
      4. Tutorial > glows
      5. Lens flares
      6. Tutorial > lens flares
      7. Highlights
      8. Tutorial > highlights
    10. Chapter 14 Compositing
      1. Post production
      2. Compositing
      3. Render Elements
      4. Tutorial > Render Elements
      5. Combustion
      6. Tutorial > combustion
      7. Taking compositing further
  12. Part 3 > Tips & tricks
    1. Chapter 15 In production
      1. Working efficiently
      2. The first step
      3. The key
      4. Fills and backlights
      5. Rendering
      6. Revision
      7. Production pipelines
      8. Modeling issues
      9. Texturing issues
      10. More revision
      11. Preparation
      12. Pitching for business
      13. Experimentation
  13. Part 4 > Taking it further
    1. Chapter 16 Composition and drama
      1. Visual storytelling
      2. Composition
      3. Unity
      4. Grouping
      5. Emphasis
      6. Depth
      7. Mood and drama
      8. Positive and negative space
      9. The rule of thirds
    2. Chapter 17 Cameraworkandtechnicalities
      1. The camera in 3D
      2. Technical aspects
      3. Broadcast standards
      4. PAL and NTSC
      5. Aspect ratios
      6. Film formats
      7. Reframing
      8. Overscan
      9. Fields and motion blur
    3. Chapter 18 Looking further
      1. Looking beyond lighting
      2. Brazil
      3. finalRender
      4. Maxwell Render
      5. V-Ray
      6. MAXScript
      7. Plug-in away
      8. Useful websites
      9. Studio websites
  14. Appendices
    1. Appendix A About the DVD
      1. The companion DVD
      2. Software requirements
      3. Tutorials
      4. Bonuschapters
      5. focalpress.com
      6. stinkypops.co.uk
      7. Calibrate
      8. Software
      9. Other menu items
    2. Appendix B Glossary
    3. Appendix C Bibliography
  15. Index