SOFTWARE ANATOMY

Home networking services in the HAVi architecture are modeled as objects. An object is a self-contained entity that consists of both data and procedures to manipulate this data. Each object has a unique name and identifier. HAVi objects are commonly called software elements because they are accessible to programmers through a well-defined interface. All objects make themselves known to other objects via a system-wide naming service known as a registry. The registry is a distributed database that stores information about the HAVi objects. Objects often use the registry to find other objects on the network. All objects communicate with each other using a message-passing model. The intercommunication between HAVi objects commences ...

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