When we create classes, we are creating a blueprint for how each instance will operate and the data that it will contain. It also defines the rules for how a programmer can access that data and provide protections for the fields that are inside of it.
Before we dive into the code, let’s refer back to our role-playing game example. When a player achieves certain activities like defeating enemies, completing quests, or attaining key items, they gain experience points, or XP. These points define what level your character is, and with each new level you attain, you can do ...