When we work with classes and instances of these classes, we have members, or fields and methods, that are exclusive to each of the instances, but are defined by the classes. There are times where we might want to have fields and methods be the same across all instances of classes or to have a way to call methods from a class without needing to create an instance of it. That can be done by creating static fields and methods in our classes.
In our program, each of the character subclasses of Mage, Paladin, Priest, and Fighter builds the values for the skill attributes by adding ...