Index
A
Academic research, 27–29
Accents, 140
Action-based games, 310, 314
Active engagement
description of, 15–16, 19, 58
with games, 316, 318–320
learning affected by, 63, 74
learning objectives aligned with, 319–320
Active learning, 210, 336
Anecdotes, 151–152, 154, 171
Animations
learner involvement in, 167–169
for learning outcomes, 162
learning procedures using, 162
managing the load in, 165–169
procedures demonstrated with, 270
segmenting of, 165–166
still visuals versus, 161–164
text instructions versus, 163–164
visual cues added to, 166
Apparent learning, 205
Application assignments, 204–205
Application questions, 31
Argumentation, 140–141, 188
Articles, 250
Asimov, Isaac, 208
Asynchronous e-learning, 137, 144
Attention span, 243, 254 ...
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