Chapter 11. Building Graphical User Interfaces

GUI applications revolve around events, and F# provides a natural way to process events with functions. Graphical interfaces are often developed using visual editors, in particular to build GUIs by assembling controls. Applications, however, often need drawing capabilities for displaying and manipulating data, which requires custom programming to augment available controls. This chapter discusses how to develop graphical applications with F# and why the functional traits of the language suit the event-driven programming paradigm typical of GUIs.

In this chapter, you use the Windows Forms library, the graphic toolkit designed by Microsoft on top of GDI+ and Win32 that is the former Windows presentation ...

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