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Exploiting Online Games: Cheating Massively Distributed Systems by Gary McGraw, Greg Hoglund

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Chapter 1. Why Games?

Figure . 

Computer games are huge. Tens of millions of people play them, all over the world. Microsoft reports that gaming is the third most common activity on its platforms, just after browsing the Web and reading e-mail. In 2005, the gaming market was estimated at over $6 billion worldwide growing at a rate of over 10% per year. People like games.

The first computer game was created in 1952 when A. S. Douglas developed Tic-Tac-Toe for the Electronic Delay Storage Automatic Calculator (EDSAC), a British computer. Today, there are many kinds of computer games, ranging from stand-alone games on a PC (think Pac-Man) to massively ...

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