© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
A. Cruz YorisFlame Game Developmenthttps://doi.org/10.1007/979-8-8688-0063-4_2

2. Flame Basics

Andrés Cruz Yoris1  
(1)
Caracas, Venezuela
 

In this chapter we will know the key elements of Flame and its organization, components, and key structures. This chapter purely acts as a reference; do not worry if you do not understand all the terms explained. The following chapters offer a more practical scheme in which we build an application step-by-step, and when you encounter one of the classes and functions introduced in this chapter, you can return to this chapter to review what was explained about it.

You can create a project called “testsflame” following the ...

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