© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
A. Cruz YorisFlame Game Developmenthttps://doi.org/10.1007/979-8-8688-0063-4_6

6. Tiled Background

Andrés Cruz Yoris1  
(1)
Caracas, Venezuela
 
In this chapter we are going to learn how to generate and use maps for our application using tiles; with these maps, we can design them so that they not only look the way we want but also establish different references in them where we can create sections for handling collisions, rendering consumables, etc. Therefore, in this chapter we will learn to
  1. 1.

    Generate tiled maps or backgrounds with Tiled Map Editor (or simply Tiled).

     
  2. 2.

    Use in-app tiled maps in Flutter with Flame.

     

The program that we are going to use to ...

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