In this chapter, we are going to perform many experiments for the game defined in the previous chapter.
Unlike other application developments such as blogs, notes, or administrative applications in general, where there is always a pattern to follow in terms of business logic (e.g., in a blog application, we have a management module with CRUD for POSTs and a user query module), in game development, we have complete creative freedom and are not limited by the same rules as these traditional applications. This ...