Fine-tuning the game: adding educational content

At the beginning of this chapter I said this was going to be an educational game. It's time to fine-tune the game and add educational content.


Polishing your game is a critical process, as it makes the difference between a great game and "just another game". Once you have a playable prototype like our Concentration game, it's time to fuel up your creativity and try to distinguish it from the masses.

What if there were no more duplicate tiles with the same shape but, for instance, a tile with a green circle and a tile with a "Green Circle" text? Children would need to remember both tiles' positions and their meaning.

How can we add this feature without rewriting too much code? In two simple steps: ...

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