The animation itself
Animating the disc is not that hard once you know where it will end, because we already decided it's just a linear motion. So you just need to move down the disc for a certain amount of pixels until it reaches its destination. Defining such an amount is the hardest decision. Let me explain the concept.
During the game, when the disc is moving horizontally, its
y position is
-40. Then, it must reach
r is the number of the row. The total amount of pixels is
75+60*r. To make a smooth, good looking animation, the disc must move for the same amount of pixels at every frame, so it must be a number that perfectly divides
75. The candidates in this case are
3, 5 and
According to the amount of ...