Array-based games versus Movie Clip-based games

During the making of the previous games I showed how arrays can manage the game behind the scene, while Movie Clips are just actors you place here and there according to game array values.

Obviously Snake, for its tile-based game nature, can be also developed this way, but I want you to learn another way of managing tile-based games.

This time you won't use any array, and you will handle all game events directly on DisplayObjects.

Although Snake would be easier to develop using arrays, some kind of games, especially non-tile-based games, cannot be developed using arrays, so you'd better get used to DisplayObjects games management.

The entire process will be a bit more complicated but don't worry, the ...

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