Letting the snake move

Snake is a simple yet fast paced game because you can't stop the snake. It will always be moving in its direction.

The idea: Make the snake move by a tile in the current direction at every frame.

The development: To move the snake at every frame, we need to import the class to handle ENTER_FRAME event. Add it to Main.as:

import flash.display.Sprite;
import flash.events.Event;

And in Main constructor, we need to add the listener:

public function Main() {

Now I would like to introduce four Boolean functions we are going to create, called is_up, is_down, is_left, and is_right.

These functions, given two pieces of the snake called from and to passed ...

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