When the player forms a chain of three or more spheres of the same color, they must disappear. Throughout this book you learned how to manage adjacent tiles in tile-based games a lot of times, in a lot of different ways. I'm showing you another way, just to make you understand how the same things can be made in a lot of ways when you know a language.
We'll start adding a new class level variable called
chainArray that is the array that will contain the chains.
private var balance:balance_mc=new balance_mc(); private var gameArray:Array; private var chainArray:Array; private var ball:ball_mc; private var selCol:int; private var selRow:int; private var gameStatus:String="placing";
With this new variable, we can code the